WS6: A Better Way to Work with Patterns: Mechanics, Dynamics and Aesthetics

This workshop has been cancelled.

Staffan Björk, Chalmers University of Technology/University of Gothenburg; Sus Lundgren, Chalmers University of Technology/University of Gothenburg
26 October 2014, Helsinki, Finland
Workshop website

Workshop in short

Using design patterns is a convenient way to list common design solutions within a particular problem domain, and within interaction design there are several collections covering the design of for example: social media; graphic user interfaces; web interfaces; and mobile interfaces, just to mention a few.

However, a real pattern language consists of patterns which are related to each other, forming a hierarchical structure. Arguably, linking patterns creates a web of connections that can sometimes be very complex to overlook, moreover connecting them can be hard if it is unclear where they would fit in a hierarchy. This might be the reasons as to why most pattern collections within interaction design only present low-level patterns without interrelating them. In this, they miss out on this very useful aspect of pattern languages; the understanding of how certain patterns affect others, i.e. how they can be combined to strengthen or mitigate each other, which patters automatically give rise to others etc.

In this workshop, we will together explore how patterns can be placed in a model of Mechanics, Dynamics and Aesthetics, as suggested by Hunicke et al. This helps in creating a hierarchy and clarifies interdependencies between patterns. It is a practical workshop, aimed towards design and analysis. Overall the aim is to develop a more formalized method of analysis and design of pattern collections and languages, as well as build a community of those interested in pattern languages within interaction design.

Read more here:

Workshop website