Tutorial on Monday 27 October, 2014
Gilbert Cockton, Northumbria University, UK
Innovative Interaction Design requires balanced integration of strategic, creative and empirical inputs. The tutorial integrates high level perspectives on design (creative, engineering, generous worth focus, usage and contexts foci). It combines research informed understandings of creative design practice with strategic understandings of worth (balance of benefits over costs and risks of usage) and experience (meaning making through interaction).
Attendees will learn about disciplinary differences between creative, technical and human perspectives, as well as strategies for applying and integrating diverse perspectives within a dynamic development process (in particular, creative and worth- focused perspectives). The tutorial will relate research on creative and technological opportunities to research on human usage and innovation contexts to enable attendees, for a given context, to motivate, choose, adapt, configure, combine and apply different approaches in order to systematically balance and evaluate design choices for interactive systems.